What is "Area 51"?
Area 51 is a section of Vue tutorials that is oriented for advanced users and/or those who have a hard time falling asleep. Some of these tutorials are in the raw: They are not transcribed or narrated by lovely female teachers, but use the exotic bad English of the mad Russian.
This is an experimental area. Creating the projects of some of these tutorials may or will crash your application by pushing it to the limits. So no claims or blames will be accepted. Only suggestions and thank you notes. We offer no warranties of any kind.
Some side effects of Area 51 tutorials may include sleeplessness, yawning, and uncontrolled drooling.
- New animal models from Cornucopia3D
- Bones in Vue 8
- Loading and saving animation for model
- instructor Gary Miller
- Creating Alpha images
- Understanding alpha images use in Vue
- instructor Gary Miller
- Exploring new technics with photoshop
- Creating Black and White pencil drawing
- Setup models and pre animation in Poser
- Import Poser models in to Vue
- Adjusting animation curve
- Render layers animation
- Import assets in to After Effects.
- Setup keylight.
- Adjusting 3D set.
- Creating camera animation
- Pre rende components.
- Layers, background foront.
- - Creating model in Hexagon.
- - Exporting model to Vue.
- - Texture model in Vue.
- Get Hexagon
- Creating object in Hexagon.
- Assign materials to this object.
- Using materials from Filter Fororge to create same object.
- Combining different types of terrain.
- Creating materials.
- Using function editor in your cloud control settings.
- Adding turbulence to cloud density.
- Atmosphere settings.
- Control clouds render quality.
- Managing origin seting with turbulence nodes
- Constant and math nodes.
- Combiner, Blending nodes.
- Editing filter nodes
- Math filters.
- Filters and terrain.
- Texture maps nodes
- Creating texture mapping on terrain.
- Setup animation texture.
- Image maps nodes
- Controlling transperency in map nodes.
- Fractal nodes
- Advance Material functions.
- Nose nodes
- Material functions.
- Output nodes
- Material functions.
- Input nodes
- Directional light, highlights.
- Function editor
- Master nodes
- Setup view
- Enable Vue inside Maya
- Using Vue ecosystems inside Maya
- Using a Vue ventilator to simulate collision detection from Vue to Maya
- Enable Vue inside Maya
- Create Vue terrain from Maya
- Vue and Maya synchronization
- Creating model
- Import model in to Vue
- Texturing model in Vue
- Creating image base terrain
- Terrain assignment
- Atmosphere preset
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